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games/tome4: update to 1.7.6 (still SIGILL)
On Sun, Jan 14, 2024 at 01:39:19AM +0000, Klemens Nanni wrote:
> On Sat, Sep 02, 2023 at 09:11:55PM +0200, Solene Rapenne wrote:
> > Le samedi 02 septembre 2023 à 17:52 +0000, Klemens Nanni a écrit :
> > > Both packages 1.7.4 and new 1.7.6 fail the same way on my T14 gen3
> > > Intel:
> > >
> > > WebCore config: library(/usr/local/share/libte4-web.so)
> > > spawn(/usr/local/share/cef3spawn)
> > > Loading WebCore: Failed loading /usr/local/share/libte4-web.so: File
> > > not found
> > > [CPU] Detected 12 CPUs
> > > OpenAL device available: OpenAL Soft (default OpenAL Soft)
> > > Available video driver: x11
> > > Available video driver: KMSDRM
> > > Available video driver: offscreen
> > > Available video driver: dummy
> > > Illegal instruction (core dumped)
> > >
> > > #0 0x00000593bb884587 in ?? ()
> > > [Current thread is 1 (process 336493)]
> > > #0 0x00000593bb884587 in ?? ()
> > > #1 0x00000593bb841765 in ?? ()
> > > #2 0x00000593bb7d1d75 in ?? ()
> > > #3 0x00000593bb7d2681 in ?? ()
> > > #4 0x00000593bb74ee72 in ?? ()
> > > #5 0x0000000000000000 in ?? ()
> > >
> > >
> > > It used to work on my X230 just fine (although long ago),
> > > pretty sure it did start on the T14 at some point.
> > >
> > > Anyone else being able to run this game on their machine?
> > >
>
> > isn't this an IBT issue? I tried a month ago and it "worked" if running
> > in window mode (there is a white screen issue too)
>
> Yes, thfr "fixed" this.
>
> Same update rebased, starts for me.
>
> OK?
ok thfr@.
I am again running into the whitescreen issue. It's intermittent and
hard to predict or nail down what does it. Seems sometimes windowed
mode manages to launch without the whitescreen issue, but then it turns
all white when I move the window to the secondary screen.
This is probably not an issue with the version update and I probably
just didn't test long enough with my last NOBTCFI diff to trigger it.
Also portcheck(1):
extra file: patches/lld-linking
The only file touched by this patch is build/te4core.lua. I suggest we
rename the patch to the standard naming: patch-build_te4core_lua.
Those are minor things, either way ok thfr@ to bring the port up to
date.
>
> Index: Makefile
> ===================================================================
> RCS file: /cvs/ports/games/tome4/Makefile,v
> diff -u -p -r1.31 Makefile
> --- Makefile 13 Jan 2024 02:48:53 -0000 1.31
> +++ Makefile 14 Jan 2024 01:35:11 -0000
> @@ -9,10 +9,9 @@ USE_NOBTCFI = Yes
> COMMENT-main = graphical sdl rogue-like game
> COMMENT-data = data for Tales of Maj'Eyal
>
> -V = 1.7.4
> +V = 1.7.6
> PKGNAME = tome4-${V}
> CATEGORIES = games x11
> -REVISION = 1
>
> SITES = https://te4.org/dl/t-engine/
>
> Index: distinfo
> ===================================================================
> RCS file: /cvs/ports/games/tome4/distinfo,v
> diff -u -p -r1.12 distinfo
> --- distinfo 29 Jun 2021 06:45:08 -0000 1.12
> +++ distinfo 14 Jan 2024 01:35:20 -0000
> @@ -1,2 +1,2 @@
> -SHA256 (t-engine4-src-1.7.4.tar.bz2) = w1NPM/SMnPAnAl6z9E6Xsj3mEqZtXzFe1IMPmlKr8qQ=
> -SIZE (t-engine4-src-1.7.4.tar.bz2) = 486263402
> +SHA256 (t-engine4-src-1.7.6.tar.bz2) = mJ3qAIA/jNyt4CT0ZH1IC7GsDUN8JUKSwHVJwnKkaAw=
> +SIZE (t-engine4-src-1.7.6.tar.bz2) = 500085010
games/tome4: update to 1.7.6 (still SIGILL)