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[new] games/simutrans
On Wed, Jan 17, 2024 at 08:11:14PM -0500, Thomas Frohwein wrote: > On Wed, Mar 15, 2023 at 01:05:51AM -0400, Thomas Frohwein wrote: > > [...] > > I would like to follow-up about this port. It seems that the upcoming > version 123.0.2 has some changes that make this much easier to manage > as a port: The paksets (content packages) that needed to be relative to > the executable can now be stored in ~/simutrans/paksets/. There is also > a new pak installer that helps with downloading paksets when none are > present. This means that the port doesn't need the subdirectories > base/, pak/, and pak128/ anymore. There are other more existing paksets > that can be installed just as easily as the standard ones. > > Since I haven't seen follow-up on this in a while - James, are you > still planning to be maintainer for this port? I left your maintainer > address in and it would be great if you could give this new version a > look and still consider maintaining it, as I'm not sure that I will > have the long-term bandwidth to follow-up on this regularly. > > The attached package is now for simutrans-123.0.2alpha0 because the > game menu advertises itself as 123.0.2 already and the alpha suffix > allows for the most options in between this and the next release. > This tarball also contains fixes to find fluidsynth soundfonts from > generaluser-gs-soundfont, scummvm, or gzdoom if installed. > > The fluidsynth support will only be built with the newer fluidsynth > port; the current one (1.1) is too old - see my email [1]. I've also > included comments in the Makefile to help with updating the port from > GitHub checkouts, and how to switch back to Sourceforge releases when > the time is right. > > I updated the README to reflect the new reality of managing paksets. I > left out the translations for now as they currently require pulling in > online files that seem to change the ports contents and aren't just > added in. > > I'm working with upstream on getting the patches added, especially for > the dr_mkdir before dr_chdir and the recursive dr_mkdir > > ok to import (with/after fluidsynth update)? and with James still as > maintainer? > > [1] https://marc.info/?l=openbsd-ports&m=170551090219393&w=2 I overlooked that I made the Makefile with the uncommitted patch for DIST_TUPLE WRKDIST in my tree [1], so the port Makefile is missing a WRKDIST entry. I've added this so that it works for anyone testing simutrans. Also if someone reads this who can run a bulk build with the diff from [1], this would help to check before getting an okay for the DIST_TUPLE enhancement to set WRKDIST... [1] https://marc.info/?l=openbsd-ports&m=170380735025739&w=2
[new] games/simutrans