Download raw body.
[Issue] dhewm3 SIGSEGV when creating a new game
Ah I'm trying to run the classic one here https://www.gogdb.org/product/1492054092. I'm happy to send the game files over if that helps! On 2/8/24 5:32 PM, Thomas Frohwein wrote: > On Thu, Feb 08, 2024 at 03:45:41PM -0500, Jag Talon wrote: > > [...] > >> [New process 550724] >> [New process 448633] >> --Type <RET> for more, q to quit, c to continue without paging--c >> Core was generated by `dhewm3'. >> Program terminated with signal SIGSEGV, Segmentation fault. >> #0 0x00000acd2144d9c0 in idSIMD_SSE::Dot(float*, idVec3 const&, idPlane const*, int) () >> [Current thread is 1 (process 556944)] >> (gdb) bt >> #0 0x00000acd2144d9c0 in idSIMD_SSE::Dot(float*, idVec3 const&, idPlane const*, int) () >> #1 0x00000acd211c2a6f in R_CalcInteractionFacing(idRenderEntityLocal const*, srfTriangles_s const*, idRenderLightLocal const*, srfCullInfo_t&) () >> #2 0x679e9e85e800a2a7 in ?? () > [...] > > Are you trying to run Doom 3 BFG edition content? I'm not sure if that's > compatible with dhewm3. I know there is a separate source port, like here: > > https://github.com/RobertBeckebans/RBDOOM-3-BFG > > If it's this kind of incompatibility issue then it may not lead anywhere > to try to debug the segfaults... > -- Jag Talon (he/him) https://jagtalon.net/ https://weirder.earth/@jag https://aangat.lahat.computer/
[Issue] dhewm3 SIGSEGV when creating a new game