Index | Thread | Search

From:
Jag Talon <jag@aangat.lahat.computer>
Subject:
Re: [Issue] dhewm3 SIGSEGV when creating a new game
To:
ports@openbsd.org
Date:
Thu, 8 Feb 2024 18:45:54 -0500

Download raw body.

Thread
Ah I'm trying to run the classic one here 
https://www.gogdb.org/product/1492054092. I'm happy to send the game 
files over if that helps!

On 2/8/24 5:32 PM, Thomas Frohwein wrote:
> On Thu, Feb 08, 2024 at 03:45:41PM -0500, Jag Talon wrote:
>
> [...]
>
>> [New process 550724]
>> [New process 448633]
>> --Type <RET> for more, q to quit, c to continue without paging--c
>> Core was generated by `dhewm3'.
>> Program terminated with signal SIGSEGV, Segmentation fault.
>> #0  0x00000acd2144d9c0 in idSIMD_SSE::Dot(float*, idVec3 const&, idPlane const*, int) ()
>> [Current thread is 1 (process 556944)]
>> (gdb) bt
>> #0  0x00000acd2144d9c0 in idSIMD_SSE::Dot(float*, idVec3 const&, idPlane const*, int) ()
>> #1  0x00000acd211c2a6f in R_CalcInteractionFacing(idRenderEntityLocal const*, srfTriangles_s const*, idRenderLightLocal const*, srfCullInfo_t&) ()
>> #2  0x679e9e85e800a2a7 in ?? ()
> [...]
>
> Are you trying to run Doom 3 BFG edition content? I'm not sure if that's
> compatible with dhewm3. I know there is a separate source port, like here:
>
> https://github.com/RobertBeckebans/RBDOOM-3-BFG
>
> If it's this kind of incompatibility issue then it may not lead anywhere
> to try to debug the segfaults...
>
-- 
Jag Talon (he/him)

https://jagtalon.net/
https://weirder.earth/@jag
https://aangat.lahat.computer/