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From:
op@omarpolo.com
Subject:
Re: luajit, arm64, games/love/0.10
To:
Thomas Frohwein <tfrohwein@fastmail.com>
Cc:
ports <ports@openbsd.org>, stu@spacehopper.org
Date:
Fri, 10 May 2024 21:38:47 +0200

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Il 2024-05-10 16:00 Thomas Frohwein ha scritto:
> On Fri, May 10, 2024 at 09:44:42AM -0400, Thomas Frohwein wrote:
>> On Fri, May 10, 2024 at 11:31:54AM +0100, Stuart Henderson wrote:
>> > [...]
>> > How much would it suck to disable the jit for this version as is
>> > already done for 0.8?
>> 
>> I've built it with your diff and ran a few that I could: orthorobot
>> from packages, as well as Britebot, Marvellous Inc., and Soulstice.
>> All run fine. This is on a high-end CPU (Intel Xeon W-11955M), so the
>> effect of not using the JIT may be more noticeable on lower end
>> hardware. But this is still all very niche, so I think disabling the
>> JIT is the right move. ok thfr@

ok op@ too

> Just realized the games that I couldn't run (Blue Revolver, Britebot,
> Spellrazor) still run with LuaJIT, so the diff breaks them. I still
> think it's the right move for now to disable the JIT for love-0.10 at
> this point.

me too.  marking it as BROKEN is probably too much since there are games
that run on love-0.10 without luajit.



Thanks,

Omar Polo