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Forgot about this one... Can anyone with ninja-skills have a look at this? martijn@ On Mon, 2024-02-12 at 15:01 -0500, Thomas Frohwein wrote: > On Mon, Feb 12, 2024 at 07:12:56PM +0100, Martijn van Duren wrote: > > $ cat stratagus/pkg/DESCR > > Stratagus is a free cross-platform real-time strategy gaming engine. It > > includes support for playing over the internet/LAN, or playing a > > computer opponent. The engine is configurable and can be used to create > > games with a wide-range of features specific to your needs. Stratagus is > > written in C++. > > > > This is a dependency for war1gus and wargus, a warcraft orcs and humans, > > and warcraft 2 open source reimplementation respectively (need original > > assets). > > > > Both the changes to the CMakeLists.txt are probably wrong/not needed, > > but outside the scope of my knowledge, so if someone would at least > > look those over it would be appreciated. > > Thanks for sharing this! I looked at it a little; this is a trickier > project. The main thing I'm bumping into is that you set > "USE_NINJA=No" which doesn't seem to be intended (either "yes" or > "samurai"). The result is that none of the flags from > MODCMAKE_BUILD_TARGET are used and instead it builds with cmake with > no arguments. When I try using our regular MODCMAKE_BUILD_TARGET (by > removing the USE_NINJA line), it then somehow doesn't build the > vendored lua dependencies including the needed .a file before it's > needed. I would have thought that this line in CMakeLists.txt should > ensure that: > > add_dependencies(stratagus Lua51B) > > but that doesn't seem to be the case. Maybe someone with more cmake > knowledge can better spot why this only works with empty > MODCMAKE_BUILD_TARGET. > > Here a few other nits: > > - remove leading article in COMMENT > - drop devel/sdl2 LDEP (is pulled in by sdl2-mixer and sdl2-image) > -> same for audio/libogg > - setting WRKDIST not be needed as DISTNAME already set correctly > - disable doxygen? (low quality docs; don't set ENABLE_DOC) > - add archivers/innoextract to RDEP? (see patches - this is used by runtime) > - variables USE_OPENMP and USE_BACKTRACE are not used by cmake (see > make configure output) > > > PS: > > $ make show=MODCMAKE_BUILD_TARGET > cd /usr/ports/pobj/stratagus-3.3.2/build-amd64 && exec /usr/bin/env -i MODCMAKE_USE_SHARED_LIBS=yes MODCMAKE_PORT_BUILD=yes PORTSDIR="/usr/ports" LIBTOOL="/usr/bin/libtool" PATH='/usr/ports/pobj/stratagus-3.3.2/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11R6/bin' PREFIX='/usr/local' LOCALBASE='/usr/local' X11BASE='/usr/X11R6' CFLAGS='-O2 -pipe' TRUEPREFIX='/usr/local' DESTDIR='' HOME='/stratagus-3.3.2_writes_to_HOME' PICFLAG="-fpic" BINGRP=bin BINOWN=root BINMODE=755 NONBINMODE=644 DIRMODE=755 INSTALL_COPY=-c INSTALL_STRIP=-s MANGRP=bin MANOWN=root MANMODE=644 BSD_INSTALL_PROGRAM="/usr/ports/pobj/stratagus-3.3.2/bin/install -c -s -m 755" BSD_INSTALL_SCRIPT="/usr/ports/pobj/stratagus-3.3.2/bin/install -c -m 755" BSD_INSTALL_DATA="/usr/ports/pobj/stratagus-3.3.2/bin/install -c -m 644" BSD_INSTALL_MAN="/usr/ports/pobj/stratagus-3.3.2/bin/install -c -m 644" BSD_INSTALL_PROGRAM_DIR="/usr/ports/pobj/stratagus-3.3.2/bin/install -d -m 755" BSD_INSTALL_SCRIPT_DIR="/usr/ports/pobj/stratagus-3.3.2/bin/install -d -m 755" BSD_INSTALL_DATA_DIR="/usr/ports/pobj/stratagus-3.3.2/bin/install -d -m 755" BSD_INSTALL_MAN_DIR="/usr/ports/pobj/stratagus-3.3.2/bin/install -d -m 755" cmake --build /usr/ports/pobj/stratagus-3.3.2/build-amd64 --verbose -j 1 > > > One issue is that sound doesn't play with video cut scenes and is > > something that boils up from SDL2's Mix_LoadMUS or Mix_LoadMUS_RW in > > stratagus' src/sound/sound_server.cpp's LoadMusic(). > > > > martijn@ > >
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