Index | Thread | Search

From:
Stuart Henderson <stu@spacehopper.org>
Subject:
Re: update games/wesnoth
To:
Fabien ROMANO <fabienromano@gmail.com>
Cc:
Solene Rapenne <solene@perso.pw>, ports@openbsd.org, Kirill Bychkov <kirby@openbsd.org>
Date:
Thu, 20 Jun 2024 12:35:20 +0100

Download raw body.

Thread
On 2024/06/16 12:40, Fabien ROMANO wrote:
> make install works.
> First time on the game, played some minutes, this game is really nice.
> 
> What about those tools/.py files portcheck complain about ?
> pkg_info -L wesnoth | grep '.py$'
> /usr/local/share/wesnoth/data/tools/addon_manager/*
> /usr/local/share/wesnoth/data/tools/expand-terrain-macros.py
> /usr/local/share/wesnoth/data/tools/hexometer.py
> /usr/local/share/wesnoth/data/tools/pywmlx/*
> /usr/local/share/wesnoth/data/tools/terrain2wiki.py
> /usr/local/share/wesnoth/data/tools/unit_tree/*
> /usr/local/share/wesnoth/data/tools/wesnoth/*
> 
> I have a diff to add lang/python (MODPY_COMPILEALL) if you want.

No pyc files for those please. They are scripts for running separately
("#!/usr/bin/env python3" lines and executable). pyc files are just used
for files which are imported as Python modules (usually in a directory
tree with __init__.py files).

portcheck's checks are not particularly sophisticated.