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On Mon, Jul 08, 2024 at 07:31:25AM -0400, Thomas Frohwein wrote: > On Mon, Jul 08, 2024 at 08:58:57AM +0100, Fabien Romano wrote: > > On 07/07/2024 23:36, Thomas Frohwein wrote: > > > On Sun, Jul 07, 2024 at 06:24:17PM -0400, Thomas Frohwein wrote: > > >> On Sun, Jul 07, 2024 at 11:17:06PM +0100, Fabien Romano wrote: > > >>> > > >>> On 07/07/2024 22:37, Fabien Romano wrote: > > >>>> same update including two more things. > > >>>> > > >>>> use proper IN_ENGINE_V to match BAR servers and be abale to join lobby. > > >>>> bring bin/byar-chobby to setup and start BAR. > > >>> > > >>> > > >>>> On 16/06/2024 06:55, Fabien ROMANO wrote: > > >>>>> update to latest version > > >>>>> > > >>>>> https://github.com/beyond-all-reason/spring/compare/spring_bar_%7BBAR105%7D105.1.1-2472-ga5aa45c...spring_bar_%7BBAR105%7D105.1.1-2511-g747f18b > > >>>>> > > >>>>> https://github.com/rlcevg/CircuitAI/compare/aded4d13fcec74a3416e7055fcfb8275e49061a1...3dee671176bdae7e6b1dd46a3c6c2c0d03c48755 > > >>>>> > > >>>>> One more patch merged upstream, thx thfr@. > > >>>>> Use patch -E to drop the file. > > >>>>> > > >>>>> While there, I mute portcheck long lines report by removing the space on url. > > >>>>> I also noticed other long lines and adjusted indentation (portcheck use awk length, looks like it does not handle tabulation size). > > >>>>> Only two versions changed in DIST_TUPLE, see distinfo. > > >>>>> > > >>>>> Tested on BAR, barbarianIA works again. > > >>>>> > > >>> on current. > > >>> > > >>> note about --isolation, the official launcher use the flag but it doesn't work atm. > > >>> diff for testing. > > >> > > >> I'm getting this error here: > > >> > > >> [thread::error::run] duplicate base content detected: > > >> /home/thfr/.local/state/Beyond All Reason/base/spring/ > > >> /usr/local/share/games/spring/base/spring/ > > >> > > >> Did you have to work around this? > > > > > > I ended up deleting ~/.local/state/Beyond\ All\ Reason/base, then it > > > launched. It was running quite slow, and after I rm -rf'd > > > ~/.local/state/Beyond\ All\ Reason/ and restarted from scratch, I > > > couldn't launch it because of this confusing error: > > > > > > Dependent archive "byar chobby test-3306-d61c0a2" (resolved to "BYAR Chobby test-3306-d61c0a2") not found > > > > > > Maybe I did something wrong, but I feel like something is still amiss > > > here... > > > > > > > I did not had this kind of errors. Will search to know if there is a tool to > > check pr-download files, something that may report when a pool is corrupted or > > when files are missing. I'm still learning those tools. > > > > I just tried from scratch, works well here. > > rm -rf ~/.local/state/Beyond\ All\ Reason > > rm -rf ~/.config/spring > > > > Do you also have .config/spring ? > > That's probably it! I'll try it tonight. I'm still getting this error after deleting all those files. Seems to me that there is a missing step, but I find pr-downloader stuff very opaque... do you have any ideas?: Dependent archive "byar chobby test-2934-d9c546c" (resolved to "BYAR Chobby test-2934-d9c546c") not found > > > > > I was able to join a game online, badly 6G wasn't enough (bad_alloc). > > DATASIZE="8388608" # 8g > > > > I'm not sure where .config/spring came from (previous tests I guess) but it did > > not create it again after I spectacle a game online (which mean it download at > > least one map in lobby). > > > > Blind guess, maybe you have two REPO or two version of the same REPO > > (.config/spring vs .local/state/...). repos-cdn.beyondallreason.dev is not the > > default one and I think the game exists in official repo also (I'm not sure). > > Then spring engine pick the wrong one (.config/spring). > > > > If your issue came from ~/.config/spring, then the --isolation flag could help > > in such situation. Will dig, but we already had two different results in the > > past so I'm not sure why our two tests were different. If you add the flags it > > works ? Or you also have an error because of a missing font ? > > > > I also experience missing files issues when I first went into the desync, > > playing with the previous engine (before updating the port) on top of the latest > > byar-chobby:test. I was thinking it was because of the interaction with the > > official launcher using its pre-made data.7z pool (to save bandwidth). This > > definitly need more test. > >
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