Download raw body.
games/nblood diff for stdio opaque
On Tue, Jul 15, 2025 at 10:23:00AM +0900, YASUOKA Masahiko wrote:
> Hi,
>
> A fix like the diff following is needed after stdio opaque diff. The
> diff can be applied in advance.
>
> ok?
Shouldn't this also change REVISION?
The nblood code is derived from eduke32. games/eduke32 will need the
same patch.
>
> Index: games/nblood/patches/patch-source_build_src_baselayer_cpp
> ===================================================================
> RCS file: games/nblood/patches/patch-source_build_src_baselayer_cpp
> diff -N games/nblood/patches/patch-source_build_src_baselayer_cpp
> --- /dev/null 1 Jan 1970 00:00:00 -0000
> +++ games/nblood/patches/patch-source_build_src_baselayer_cpp 15 Jul 2025 01:17:29 -0000
> @@ -0,0 +1,19 @@
> +Can't substitute a FILE object to std{out,err}.
> +
> +Index: source/build/src/baselayer.cpp
> +--- source/build/src/baselayer.cpp.orig
> ++++ source/build/src/baselayer.cpp
> +@@ -872,9 +872,11 @@ void maybe_redirect_outputs(void)
> + if (fp)
> + {
> + setvbuf(fp, 0, _IONBF, 0);
> +- *stdout = *fp;
> +- *stderr = *fp;
> + }
> ++
> ++ fp = freopen("stdout.txt", "w", stderr);
It seems strange to not open "stderr.txt" here.
The patch maintains the old behaviour, so likely fine.
> ++ if (fp)
> ++ setvbuf(fp, 0, _IONBF, 0);
> + #endif
> + }
> +
>
>
games/nblood diff for stdio opaque