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From:
"Omar Polo" <op@omarpolo.com>
Subject:
Re: Disabling DRI_PRIME use in godot/*
To:
Thomas Frohwein <tfrohwein@fastmail.com>
Cc:
ports@openbsd.org, jsg@jsg.id.au
Date:
Thu, 19 Mar 2026 23:18:49 +0100

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Hello,

Thomas Frohwein <tfrohwein@fastmail.com> wrote:
> Hi,
> 
> Godot has shown stdout messages about trying to set DRI_PRIME for a
> while. From my prior discussions and testing, we don't have support for
> this (yet), and when I tested it once, the laptop with iGPU and dGPU
> just hung.
> 
> I'm therefore planning to disable the parts of the godot/* ports that
> set DRI_PRIME to avoid errors of the kind until we may have working
> DRI_PRIME. I will commit this in the next days unless there are
> concerns about this.

makes sense to me.  ok op@