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Disabling DRI_PRIME use in godot/*
Hello, Thomas Frohwein <tfrohwein@fastmail.com> wrote: > Hi, > > Godot has shown stdout messages about trying to set DRI_PRIME for a > while. From my prior discussions and testing, we don't have support for > this (yet), and when I tested it once, the laptop with iGPU and dGPU > just hung. > > I'm therefore planning to disable the parts of the godot/* ports that > set DRI_PRIME to avoid errors of the kind until we may have working > DRI_PRIME. I will commit this in the next days unless there are > concerns about this. makes sense to me. ok op@
Disabling DRI_PRIME use in godot/*