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work-around for falconseye saves
compressing save files doesn't work, and it's a bitch to debug
thanks to the sgid/forking model of falconseye.
The simplest fix is to disable compression. The save files aren't
that large anyway
Index: Makefile
===================================================================
RCS file: /build/data/openbsd/cvs/ports/games/falconseye/Makefile,v
diff -u -p -r1.36 Makefile
--- Makefile 4 Jun 2026 13:17:56 -0000 1.36
+++ Makefile 5 Jun 2026 14:12:51 -0000
@@ -3,7 +3,7 @@ COMMENT = NetHack derivative
VERSION = 1.9.3
DISTNAME = nethack_source_331_jtp_${VERSION:S/.//g}
PKGNAME = falconseye-${VERSION}
-REVISION = 11
+REVISION = 12
CATEGORIES = games x11
EXTRACT_SUFX = .zip
Index: patches/patch-src_files_c
===================================================================
RCS file: patches/patch-src_files_c
diff -N patches/patch-src_files_c
--- /dev/null 1 Jan 1970 00:00:00 -0000
+++ patches/patch-src_files_c 5 Jun 2026 14:10:59 -0000
@@ -0,0 +1,11 @@
+Index: src/files.c
+--- src/files.c.orig
++++ src/files.c
+@@ -95,6 +95,7 @@ extern int n_dgns; /* from dungeon.c */
+
+ STATIC_DCL char *FDECL(set_bonesfile_name, (char *,d_level*));
+ STATIC_DCL char *NDECL(set_bonestemp_name);
++#undef COMPRESS
+ #ifdef COMPRESS
+ STATIC_DCL void FDECL(redirect, (char *,char *,FILE *,BOOLEAN_P));
+ STATIC_DCL void FDECL(docompress_file, (char *,BOOLEAN_P));
work-around for falconseye saves