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NEW: games/renpy 8.5.3
Thanks for picking this up, Stuart, and for handling the re-add and
quirks parts. Your tweaks look good to me. I'll be around to fix it if
it breaks for at least the foreseeable future, I just can't commit to
full MAINTAINERship.
---
Thanks,
Jaxi
On 9/15/26 9:37 AM, Stuart Henderson wrote:
> On 2026/09/14 00:29, jaxi wrote:
>> Hi @ports,
>>
>> Just pinging once again on Ren'Py.
>>
>> ---
>>
>> Thanks,
>>
>> Jaxi
>>
>> On 8/31/26 11:46 AM, Jaxi Wise wrote:
>>> Hi,
>>> Gentle ping on this one. The port I sent on 2026-08-12 still applies
>>> to a current snapshot.
>>> Re-tested today: builds from scratch, packages,
>>> installs and deinstalls cleanly, renpy the_question lint passes, and
>>> the launcher runs with audio and save/load (tested across multiple vns
>>> from different developers).
>>> Any takers for a look, or an ok?
>>> ------------------------------------------------------------------------
>>> Thanks,
>>> Jaxi
>>>
>>>
>>> On August 12, 2026 10:19:53 PM EDT, jaxi <jaxi@cmyksoda.cc> wrote:
>>>
>>> Hi, Attached is a new port of Ren'Py 8.5.3, the visual novel
>>> engine. https://www.renpy.org/ games/renpy was removed on
>>> 2025-10-18 ("remove py2-only ports/games/renpy (has been marked
>>> BROKEN for over a year with no interest) and pygame_sdl2 (only
>>> used by renpy); upstream has a newer version supporting Python 3
>>> and newer Cython if someone wants to readd it"). This is that
>>> re-add: upstream is Python 3 with current Cython, and pygame_sdl2
>>> has been absorbed into the Ren'Py tree, so it is a single port
>>> now, with no pygame_sdl2 to bring back. Notes: - One build
>>> workaround: upstream's setup.py derives CFLAGS/LDFLAGS from
>>> pkg-config but never CXXFLAGS, so the single C++ module misses the
>>> SDL2 include path; the port adds the pkg-config cflags via
>>> CPPFLAGS in do-build. Already fixed properly upstream, so this
>>> disappears at the next release update. - One patch: a backport of
>>> upstream's fix for Python 3.14 (where functools.partial became a
>>> method descriptor), without which any save/persistent file
>>> containing a datetime fails to unpickle. - The launcher, template
>>> projects and bundled games are installed under share/renpy,
>>> following the old port's layout. Tested on amd64/-current (Intel
>>> HD 6000): builds from scratch, packages, installs and deinstalls
>>> cleanly; `renpy the_question lint` passes headless from the
>>> installed package; the launcher runs under X from the installed
>>> package with working audio and save/load. Full commercial Ren'Py
>>> games run start to finish on the same machine and engine version.
>>> Known limitation: Ren'Py's optional Live2D animation support
>>> cannot work on OpenBSD (it needs Live2D Cubism Core, a proprietary
>>> binary-only library with no BSD build). This affects a subset of
>>> commercial games. Noted in pkg/README. I am not able to commit to
>>> being MAINTAINER right now, so I have left it unset. I'll be happy
>>> if someone wants to take it. I will fix anything that comes up
>>> during review.
>>> ------------------------------------------------------------------------
>>> Thank you, Jaxi Wise
>>>
> I'm not entirely thrilled about adding more things that explicitly run
> a setuptools setup.py rather than use the standard pybuild infrastructure
> after I spent a bunch of time getting rid of others (there are only a
> handful left), but I tried and it seems quite resistant to doing
> things properly. So I guess we can do that, though I won't spend much
> time trying to fix if a setuptools update breaks things.
>
> Updated with some small tweaks; remove ${MODPY_FLAVOR} and remove
> *.${PATCHORIG} instead of hardcoded *.orig.port.
>
> Done as a cvs diff with the required quirks part etc because it's a
> re-add rather than an import. Any OKs to re-add? *diff removed for length*
NEW: games/renpy 8.5.3