From: Stuart Henderson Subject: warzone2100: picks up glslc from shaderc To: ports Date: Thu, 9 May 2024 09:31:40 +0100 Can someone take a look at this please? [53/1508] cd /pobj/warzone2100-4.3.2/warzone2100/data/base/shaders/vk && /usr/local/bin/glslc -c /pobj/warzone2100-4.3.2/warzone2100/data/base/shaders/vk/button.frag -o /pobj/warzone2100-4.3.2/build-i386/data/base/shaders/vk/button.frag.spv FAILED: data/base/shaders/vk/button.frag.spv /pobj/warzone2100-4.3.2/build-i386/data/base/shaders/vk/button.frag.spv cd /pobj/warzone2100-4.3.2/warzone2100/data/base/shaders/vk && /usr/local/bin/glslc -c /pobj/warzone2100-4.3.2/warzone2100/data/base/shaders/vk/button.frag -o /pobj/warzone2100-4.3.2/build-i386/data/base/shaders/vk/button.frag.spv /bin/sh: /usr/local/bin/glslc: not found ninja: build stopped: subcommand failed. glslc is mentioned in the Makefile, where vulkan is disabled, so maybe it makes sense to enable that too.