From: Jonathan Gray Subject: Re: [new/wip] games/openxray (S.T.A.L.K.E.R.) To: Benjamin Stürz Cc: ports@openbsd.org Date: Mon, 26 Aug 2024 10:56:17 +1000 On Mon, Aug 26, 2024 at 12:36:50AM +0200, Benjamin Stürz wrote: > Hi ports@, > > here is a WIP port of the OpenXRay game engine, > used by the S.T.A.L.K.E.R. series of games. > > WWW: https://github.com/OpenXRay/xray-16 > > The linking step requires large amounts of RAM, > so before compiling, make sure you have your limits set: > > $ ulimit -d $(ulimit -Hd) > > 4GB of RAM are not enough, but 16GB work fine. > > > If you want to start the game, you'll have to own a copy of > S.T.A.L.K.E.R Call of Pripyat or Clear Sky, > and you'll have to follow these steps, after installing: > > https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-build-and-setup-on-Linux#game-resources > > At last, run the game with `xr_3da`. > On the first start it may crash while compiling shaders. > Just re-run and it has probably fixed itself. > > > Any testing and feedback is very appreciated, > especially on how to simplify the pre-configure step. The licensing/legality of this has not changed since last time: https://marc.info/?l=openbsd-ports&m=161442903129677&w=2