From: Benjamin Stürz Subject: Re: [new/wip] games/openxray (S.T.A.L.K.E.R.) To: Jonathan Gray Cc: ports@openbsd.org Date: Mon, 26 Aug 2024 09:21:30 +0200 On 8/26/24 2:56 AM, Jonathan Gray wrote: > On Mon, Aug 26, 2024 at 12:36:50AM +0200, Benjamin Stürz wrote: >> Hi ports@, >> >> here is a WIP port of the OpenXRay game engine, >> used by the S.T.A.L.K.E.R. series of games. >> >> WWW: https://github.com/OpenXRay/xray-16 >> >> The linking step requires large amounts of RAM, >> so before compiling, make sure you have your limits set: >> >> $ ulimit -d $(ulimit -Hd) >> >> 4GB of RAM are not enough, but 16GB work fine. >> >> >> If you want to start the game, you'll have to own a copy of >> S.T.A.L.K.E.R Call of Pripyat or Clear Sky, >> and you'll have to follow these steps, after installing: >> >> https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-build-and-setup-on-Linux#game-resources >> >> At last, run the game with `xr_3da`. >> On the first start it may crash while compiling shaders. >> Just re-run and it has probably fixed itself. >> >> >> Any testing and feedback is very appreciated, >> especially on how to simplify the pre-configure step. > > The licensing/legality of this has not changed since > last time: > > https://marc.info/?l=openbsd-ports&m=161442903129677&w=2 Can't we then just set PERMIT_PACKAGE=no?