From: "Kirill Bychkov" Subject: Re: [new] devel/collada-dom To: "Pascal Stumpf" Cc: ports@openbsd.org Date: Wed, 12 Nov 2025 11:15:53 +0300 On Sat, November 8, 2025 21:17, Pascal Stumpf wrote: > This is required for OpenMW 0.50.0. > > OK? > > > COLLADA defines an XML-based schema to make it easy to transport > 3D assets between applications - enabling diverse 3D authoring and > content processing tools to be combined into a production pipeline. > The intermediate language provides comprehensive encoding of visual > scenes including: geometry, shaders and effects, physics, animation, > kinematics, and even multiple version representations of the same > asset. COLLADA FX enables leading 3D authoring tools to work > effectively together to create shader and effects applications and > assets to be authored and packaged using OpenGL Shading Language, > Cg, CgFX, and DirectX FX. > Looks good for me but do we need COLLADA_DOM_SOVERSION in lib name and other places? Do we plan to use different versions of collada simultaneously? It would be nice to comment/remove #set (COLLADA_DOM_SOVERSION ${COLLADA_DOM_VERSION_MAJOR}.${COLLADA_DOM_VERSION_MINOR}) in CMakeListst.txt and regen PLIST. With this change or not, ok kirby@