From: Pascal Stumpf Subject: Re: [new] devel/collada-dom To: "Kirill Bychkov" Cc: ports@openbsd.org Date: Fri, 14 Nov 2025 11:17:30 +0100 On Wed, 12 Nov 2025 11:15:53 +0300, "Kirill Bychkov" wrote: > On Sat, November 8, 2025 21:17, Pascal Stumpf wrote: > > This is required for OpenMW 0.50.0. > > > > OK? > > > > > > COLLADA defines an XML-based schema to make it easy to transport > > 3D assets between applications - enabling diverse 3D authoring and > > content processing tools to be combined into a production pipeline. > > The intermediate language provides comprehensive encoding of visual > > scenes including: geometry, shaders and effects, physics, animation, > > kinematics, and even multiple version representations of the same > > asset. COLLADA FX enables leading 3D authoring tools to work > > effectively together to create shader and effects applications and > > assets to be authored and packaged using OpenGL Shading Language, > > Cg, CgFX, and DirectX FX. > > > > Looks good for me but do we need COLLADA_DOM_SOVERSION in lib name and > other places? > Do we plan to use different versions of collada simultaneously? Not really, but this is apparently the naming scheme upstream wants, and what is detected by cmake. > It would be nice to comment/remove > #set (COLLADA_DOM_SOVERSION > ${COLLADA_DOM_VERSION_MAJOR}.${COLLADA_DOM_VERSION_MINOR}) in CMakeListst.txt > and regen PLIST. > > With this change or not, ok kirby@ >