From: Stuart Henderson Subject: Re: [new] devel/collada-dom To: Pascal Stumpf Cc: Kirill Bychkov , ports@openbsd.org Date: Fri, 14 Nov 2025 12:13:55 +0000 On 2025/11/14 11:17, Pascal Stumpf wrote: > On Wed, 12 Nov 2025 11:15:53 +0300, "Kirill Bychkov" wrote: > > On Sat, November 8, 2025 21:17, Pascal Stumpf wrote: > > > This is required for OpenMW 0.50.0. > > > > > > OK? > > > > > > > > > COLLADA defines an XML-based schema to make it easy to transport > > > 3D assets between applications - enabling diverse 3D authoring and > > > content processing tools to be combined into a production pipeline. > > > The intermediate language provides comprehensive encoding of visual > > > scenes including: geometry, shaders and effects, physics, animation, > > > kinematics, and even multiple version representations of the same > > > asset. COLLADA FX enables leading 3D authoring tools to work > > > effectively together to create shader and effects applications and > > > assets to be authored and packaged using OpenGL Shading Language, > > > Cg, CgFX, and DirectX FX. > > > > > > > Looks good for me but do we need COLLADA_DOM_SOVERSION in lib name and > > other places? > > Do we plan to use different versions of collada simultaneously? > > Not really, but this is apparently the naming scheme upstream wants, and > what is detected by cmake. changing that probably means you'll need to patch consumers, there's no point changing that. (same in many other ports). graphics would seem a better category than devel. what are all the files in 1.4/1.5 dirs in include about? > > It would be nice to comment/remove > > #set (COLLADA_DOM_SOVERSION > > ${COLLADA_DOM_VERSION_MAJOR}.${COLLADA_DOM_VERSION_MINOR}) in CMakeListst.txt > > and regen PLIST. > > > > With this change or not, ok kirby@ > > >