From: Thomas Frohwein Subject: New: lzdoom - a ZDoom engine with better performance on lower end machines (and fewer bugs) To: ports@openbsd.org Cc: Timo Myyra Date: Fri, 12 Dec 2025 13:19:37 -0800 Hi, I'm proposing this port as an addition to the Doom engine ports. It is most comparable to games/gzdoom, but has a focus on running better on lower spec and/or older hardware. This seems to be mainly by sticking to OpenGL 2.1, but it also has a Vulkan backend. What's most interesting to me is that the engine doesn't have the bugs that I've observed in some commercial id Tech 1 games with both gzdoom and uzdoom (the latter not in ports at this point). I've been able to play almost the whole catalogue of commercial GZDoom games without the segfaults in gzdoom from ports. I'm happy to take MAINTAINER, CC'ing Timo who maintains gzdoom... ok?