From: Thomas Frohwein Subject: games/godot{,4}: reorganize for new versions To: ports@openbsd.org, op@omarpolo.com Date: Sun, 1 Feb 2026 16:27:11 -0800 Hi ports@, The Godot port keeps evolving. To keep things interesting^Wconfusing, there are parallel but only loosely connected versions in use. The pack versions determine which binaries can open a distributed game. For example, Godot 3.x uses pack version 1 consistently. However, with Godot 4, the pack version was 2 for everything up to 4.4.x, but with 4.5+, it was incremented to 3. This means that godot 4.5 can't open games made with Godot 4.0-4.4.x. While there isn't guaranteed API stability from even one minor Godot version to the next, it's not realistic to build binaries for every possible Godot version. I propose to build the latest runtime for each pack version at this point, starting with pack version 1 (Godot 3), up to pack version 3 (Godot 4.5+). This will allow keeping a significant compatibility coverage for games and other projects from the last few years. To not explode the build times, I propose to build the editor only for the latest version. Users of the editor can be referred to the official Godot migration guides [1]. Proposed structure: Pack Version PkgPath: Bin Name ------------ ------- -------- pack1 (3.x) games/godot/pack1 godot3 pack2 (4.4x) games/godot/pack2 godot44 pack3 (4.5+) games/godot/pack3 godot{,-editor} This would mean 4 full Godot builds (1x pack1, 1x pack2, 2x pack3) instead of what was previously equivalent of 2x pack1 and 2x pack2. Things to note that may need discussion/work: - Warning: @option no-default-conflict without @conflict (I followed examples of games/love/* and games/libgdx/*). I - Do I need to add REVISION=0 to godot-3.6.2 in pack1/ now (to distinguish it from 3.6.2 in games/godot)? - Installing the editor (now in pack3/) fails now with a collision of the desktop-file-utils stuff which would be intentionally named the same. Would set quirks to update from games/godot,-tools and games/godot4,-editor to games/godot/pack3,-editor. The editor works though (have tested it with a separate way to build/run). - There are a few new patches in pack1/ so that godot-sharp builds all the mono files/DLLs without needing to run the full build of the tools (the name for the editor in this version). Tarball of the games/godot directory attached. Happy to hear comments, criticism, other ways to plan this out. Goal is a structure more maintainable for incorporating future version updates with parallel versions available within reason. ok's also welcome if it looks reasonable. [1] https://docs.godotengine.org/en/4.5/tutorials/migrating/index.html