From: Stuart Henderson Subject: Re: games/godot{,4}: reorganize for new versions To: Thomas Frohwein Cc: ports@openbsd.org, op@omarpolo.com Date: Tue, 3 Mar 2026 08:14:20 +0000 On 2026/03/02 22:25, Thomas Frohwein wrote: > > $ TRUSTED_PKG_PATH=/usr/ports/packages/amd64/all doas pkg_add -n godot > > doas (thfr@babcom6.home.arpa) password: > > Ambiguous: choose package for godot > > a 0: > > 1: godot-3.6.2p0 > > 2: godot-4.4.1 > > 3: godot-4.6.1 > > Your choice: > > > > I added the same README explaining this for all versions; it's in the > > new tarball. > > I made a new tarball that also changes the PKGNAMEs to godot3, godot44, > and godot, assuming that that's maybe what you had in mind...? This > way, I removed the READMEs from godot3 and godot44; left it only in > pack3/ which is package godot-*. ah, yes - overall I prefer the godot-x.y naming but now I realise that you'd want the pkg-readme whichever version is chosen, and they'd all have the same PKGSTEM so you couldn't have a pkg-readme in more than one because they'd conflict. so, I'm fine with godot3/godot44/godot and the readme in godot. I think that is reasonably user friendly. > Still looking for a "looks good" of some sort for this restructuring. > Maybe this new version finds support? (op@ is currently without > bandwidth to weigh in...) you want this; -COMMENT-sharp= .NET libs for mono/C# module of Godot +COMMENT-sharp= .NET libs for mono/C\# module of Godot otherwise ok with me (with the various bumps and path changes in ports depending on godot*).