From: "Omar Polo" Subject: Re: godot/pack1: downgrade discrepancy of version minor from error to warning To: Thomas Frohwein Cc: ports@openbsd.org Date: Fri, 15 May 2026 18:09:26 +0200 Thomas Frohwein wrote: > Hello, > > I would like to propose downgrading the version check that Godot > performs when it compares the binary and what a distributed .pck file > was created with. This is just for godot/pack1 and just for the minor > version. The reasons are as followed: > > - Godot 3.x development is in maintenance mode and API changes are > expected to be rare. > - Releasing new versions for 3.x is not a priority for upstream at this > point. They still crank the minor version liberally. > - Some distributed games are built with upstream HEAD which is now at > 3.7, but the latest release is 3.6.2. Such games don't launch with > the current state of our Godot port. > > With this diff I can run the game "Brotato" again which runs fine on > longer playing with the 3.6.2 binary. There are likely more games doing > this. > > With this diff, there is still a warning, so if stuff breaks anew, it > should be clear in the terminal output. > > ok? comments? makes sense to me; okay op@ do you want to try to upstream this? > Index: Makefile > =================================================================== > RCS file: /cvs/ports/games/godot/pack1/Makefile,v > diff -u -p -r1.3 Makefile > --- Makefile 21 Mar 2026 20:27:25 -0000 1.3 > +++ Makefile 14 May 2026 00:08:52 -0000 > @@ -6,7 +6,7 @@ COMMENT-sharp= .NET libs for mono/C# mod > VERSION = 3.6.2 > PKGNAME = godot3-${VERSION} > SHARPFILES_V = 3.5.2 > -REVISION = 0 > +REVISION = 1 > > MULTI_PACKAGES = -main -sharp > > Index: patches/patch-core_io_file_access_pack_cpp > =================================================================== > RCS file: patches/patch-core_io_file_access_pack_cpp > diff -N patches/patch-core_io_file_access_pack_cpp > --- /dev/null 1 Jan 1970 00:00:00 -0000 > +++ patches/patch-core_io_file_access_pack_cpp 14 May 2026 00:08:52 -0000 > @@ -0,0 +1,22 @@ > +With relative API stability in Godot 3.x, don't error when Godot bin > +minor is less than pack file minor, warn instead. This is stop refusing > +to run games that are built with HEAD and report higher minor version > +than latest release. > + > +Index: core/io/file_access_pack.cpp > +--- core/io/file_access_pack.cpp.orig > ++++ core/io/file_access_pack.cpp > +@@ -211,10 +211,12 @@ bool PackedSourcePCK::try_open_pack(const String &p_pa > + memdelete(f); > + ERR_FAIL_V_MSG(false, "Pack version unsupported: " + itos(version) + "."); > + } > +- if (ver_major > VERSION_MAJOR || (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR)) { > ++ if (ver_major > VERSION_MAJOR) { > + f->close(); > + memdelete(f); > + ERR_FAIL_V_MSG(false, "Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + "."); > ++ } else if (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR) { > ++ WARN_PRINT("Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + "."); > + } > + > + for (int i = 0; i < 16; i++) {