From: Glenn Fiedler Subject: Re: [NEW] devel/serialize, net/reliable, net/netcode, net/yojimbo (game networking libraries) To: ports@openbsd.org Date: Sun, 9 Aug 2026 17:15:50 +1000 Hi ports@, Updated tarballs attached for all four ports, refreshed to the current upstream releases: serialize 1.6.0, reliable 1.4.0, netcode 1.4.3, yojimbo 1.9.1. The main reason for the refresh is security. netcode 1.4.0 fixed an AEAD nonce-reuse issue: a server stopped and restarted in the same process re-emitted global packets (connection challenge / denied) at already-used sequence numbers under the same server-to-client key, and netcode uses the packet sequence as the AEAD nonce — so a restart voided confidentiality and integrity for those packets under ChaCha20-Poly1305. The versions in my original submission (netcode 1.3.5, yojimbo 1.6.3) predate the fix; the attached ones carry it. Advisories, no CVE assigned: https://github.com/mas-bandwidth/netcode/security/advisories/GHSA-3x95-24j9-7448 https://github.com/mas-bandwidth/yojimbo/security/advisories/GHSA-hqp3-fj6v-hrpc Port changes are minimal: VERSION bumps, distinfo regenerated, and SHARED_LIBS minor-bumped per policy (0.0 -> 0.1 on reliable and netcode, 0.0 -> 0.2 on yojimbo, which has moved two upstream feature releases since the original submission). No new files installed by any of the four; serialize stays header-only with PKG_ARCH=*. All four build and their full test suites pass on arm64 on both 7.9-release and -current (8.0-beta snapshot) as of 9 August 2026 — makesum, build, test, port-lib-depends-check and portcheck all clean, distfiles re-fetched from upstream and re-verified during the run. On the earlier question about open-source users: beyond the upstream example programs and test suites that ship in each library, there are active third-party open-source ports built on these wire protocols — a native JAI port of yojimbo (github.com/dbechrd/jai-yojimbo, by a yojimbo contributor) and a C# reliability implementation derived from reliable (github.com/GlaireDaggers/ReliableNetcode.NET), among others. Most shipped uses are commercial games, which is the nature of the domain — but the protocol-conformance and fuzz coverage described earlier is what I would point to for "works as intended" on OpenBSD. Happy to iterate on anything. If the updated set looks OK I'd appreciate a commit. cheers Glenn On Sun, Jul 12, 2026 at 10:22 AM Glenn Fiedler wrote: > > Hi ports@, > > Attached are four new ports for a family of BSD-3-licensed game networking > libraries I develop and maintain upstream (https://github.com/mas-bandwidth). > I'm the upstream author and happy to be MAINTAINER for all four. > > - devel/serialize -- header-only C++ bitpacking serializer (PKG_ARCH=*) > - net/reliable -- reliability layer (acks, fragmentation, connection stats) > for UDP-based protocols, plain C > - net/netcode -- secure client/server connections over UDP with connect-token > authentication; encrypts with libsodium (uses security/libsodium, not the > vendored copy) > - net/yojimbo -- C++ client/server library for real-time multiplayer games, > built on the three above (builds against the installed packages, no vendored > code in the package) > > Dependency order: serialize, reliable and netcode are independent of each > other; yojimbo needs all three. Closest existing port in spirit is net/enet. > > All four build from GitHub release tarballs with the devel/cmake module and > BUILD_SHARED_LIBS. Upstream supports OpenBSD as of netcode 1.3.5 and yojimbo > 1.6.3, so no port patches are needed. Each port runs the upstream test suite > in the test target; all tests pass on arm64 on both 7.9-release and the > July 10 2026 -current snapshot (ports tree from the same date). portcheck > and port-lib-depends-check are clean, and a demo program builds and runs > against the installed yojimbo package. > > Comments and testing welcome. If it looks OK I'd appreciate a commit. > > Thanks! > Glenn Fiedler > glenn@mas-bandwidth.com