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From:
Thomas Frohwein <tfrohwein@fastmail.com>
Subject:
Re: New: KeeperRL - evil wizard simulator/dungeon colony builder game
To:
Solène Rapenne <solene@perso.pw>
Cc:
ports@openbsd.org
Date:
Sat, 2 Mar 2024 06:59:48 -0500

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On Sat, Mar 02, 2024 at 10:58:12AM +0100, Solène Rapenne wrote:
> Le vendredi 01 mars 2024 à 22:12 -0500, Thomas Frohwein a écrit :
> > Hi,
> > 
> > Please find attached the port of KeeperRL, an open source game in the
> > spirit of Dungeon Keeper or Overlord. This means that this game is
> > about reversing the role of tropy RPG heroes and villains, and tasking
> > the player with building a dungeon, raiding nearby villages,
> > collecting resources, building traps for heroes that try to attack the
> > dungeon, etc. This has been in development for many years and now has
> > seen the 1.0 release.
> > 
> > The port is built with C++, using the usual suspects of openal and
> > sdl2 libraries. It comes with free (and primitive) assets that can be
> > used, though the better supported way is to run the commercially
> > available game which includes music, sound effects, nicer graphics, and
> > a tutorial. The website links to all places where those can be obtained
> > [1], including itch.io, GOG.com.
> > 
> > I've launched both versions and played through the tutorial with the
> > commercial version. The README explains how to launch each one. A few
> > more technical notes about the port:
> > 
> > - It currently builds with Steam features that link to the goldberg
> >  emulator library. There is a flag to skip Steam integration
> >  (NO_STEAMWORKS), but that currently runs into build problems with
> >  missing Steam-related symbols. Hopefully with future updates, the
> >  Steam/goldberg dependency can be dropped.
> > - While the 1.0 release has been announced officially and the engine
> >  itself advertises version 1.0, there is no 1.0 GitHub release or tag.
> > 
> > ok for import?
> > 
> > [1] https://keeperrl.com/
> 
> sounds cool!
> 
> can you play the free ascii version with this port? you said it comes
> with free assets, while on the official website there is either the paid
> or free ascii version, does this mean open source users have an
> advantage here? :-)

The free ascii version is included in /usr/local/share/keeperrl/. The README
describes how to run the free or the commercial version. It seems to me the
entry barrier is lower with the commercial version as it comes with a
tutorial.