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From:
Jonathan Gray <jsg@jsg.id.au>
Subject:
Re: [new/wip] games/openxray (S.T.A.L.K.E.R.)
To:
Benjamin Stürz <benni+openbsd-ports@stuerz.xyz>
Cc:
ports@openbsd.org
Date:
Mon, 26 Aug 2024 10:56:17 +1000

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On Mon, Aug 26, 2024 at 12:36:50AM +0200, Benjamin Stürz wrote:
> Hi ports@,
> 
> here is a WIP port of the OpenXRay game engine,
> used by the S.T.A.L.K.E.R. series of games.
> 
> WWW: https://github.com/OpenXRay/xray-16
> 
> The linking step requires large amounts of RAM,
> so before compiling, make sure you have your limits set:
> 
>   $ ulimit -d $(ulimit -Hd)
> 
> 4GB of RAM are not enough, but 16GB work fine.
> 
> 
> If you want to start the game, you'll have to own a copy of
> S.T.A.L.K.E.R Call of Pripyat or Clear Sky,
> and you'll have to follow these steps, after installing:
> 
> https://github.com/OpenXRay/xray-16/wiki/%5BEN%5D-How-to-build-and-setup-on-Linux#game-resources
> 
> At last, run the game with `xr_3da`.
> On the first start it may crash while compiling shaders.
> Just re-run and it has probably fixed itself.
> 
> 
> Any testing and feedback is very appreciated,
> especially on how to simplify the pre-configure step.

The licensing/legality of this has not changed since
last time:

https://marc.info/?l=openbsd-ports&m=161442903129677&w=2