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Blender crashes when rendering animation to ffmpeg video
> > It is IBT machine. > > Sorry, what does IBT stands for? indirect branch tracking, part of the control-flow enforcement features on 11th gen/newer intel cpus. apple M2 has similar. if program code makes an indirect jump, it will trap on SIGILL unless the jump target has a specific opcode stored at that location. our compilers in base add this automatically, but asm code needs manual changes if it doesn't already handle this. something changed in the FFmpeg 8 update that is triggering this in the libraries; previously /usr/local/bin/ffmpeg was tripping it but we didn't have such a problem with the libraries. if you hit SIGILL on amd64 with IBT in the dmesg cpu attach line, run the program under ktrace, then kdump | grep SIGILL, look for a line like 1020 xfreerdp PSIG SIGILL caught handler=0x3f8c2682be0 mask=0<> code=ILL_BTCFI addr=0x3f87e823d20 trapno=21 if it has that ILL_BTCFI then that is the cause. > > May I ask you to try this guess? > > I got the gdb backtrace using the debug-blender package. I'll download > the ports, compile blender and tell you if your diff helps. it is very likely to help.
Blender crashes when rendering animation to ffmpeg video