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[new] devel/collada-dom
On Sat, November 8, 2025 21:17, Pascal Stumpf wrote:
> This is required for OpenMW 0.50.0.
>
> OK?
>
>
> COLLADA defines an XML-based schema to make it easy to transport
> 3D assets between applications - enabling diverse 3D authoring and
> content processing tools to be combined into a production pipeline.
> The intermediate language provides comprehensive encoding of visual
> scenes including: geometry, shaders and effects, physics, animation,
> kinematics, and even multiple version representations of the same
> asset. COLLADA FX enables leading 3D authoring tools to work
> effectively together to create shader and effects applications and
> assets to be authored and packaged using OpenGL Shading Language,
> Cg, CgFX, and DirectX FX.
>
Looks good for me but do we need COLLADA_DOM_SOVERSION in lib name and
other places?
Do we plan to use different versions of collada simultaneously?
It would be nice to comment/remove
#set (COLLADA_DOM_SOVERSION
${COLLADA_DOM_VERSION_MAJOR}.${COLLADA_DOM_VERSION_MINOR}) in CMakeListst.txt
and regen PLIST.
With this change or not, ok kirby@
[new] devel/collada-dom