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From:
"Kirill Bychkov" <kirby@linklevel.net>
Subject:
Re: [new] devel/collada-dom
To:
"Pascal Stumpf" <pascal@stumpf.co>
Cc:
ports@openbsd.org
Date:
Wed, 12 Nov 2025 11:15:53 +0300

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On Sat, November 8, 2025 21:17, Pascal Stumpf wrote:
> This is required for OpenMW 0.50.0.
>
> OK?
>
>
> COLLADA defines an XML-based schema to make it easy to transport
> 3D assets between applications - enabling diverse 3D authoring and
> content processing tools to be combined into a production pipeline.
> The intermediate language provides comprehensive encoding of visual
> scenes including: geometry, shaders and effects, physics, animation,
> kinematics, and even multiple version representations of the same
> asset.  COLLADA FX enables leading 3D authoring tools to work
> effectively together to create shader and effects applications and
> assets to be authored and packaged using OpenGL Shading Language,
> Cg, CgFX, and DirectX FX.
>

Looks good for me but do we need COLLADA_DOM_SOVERSION in lib name and
other places?
Do we plan to use different versions of collada simultaneously?

It would be nice to comment/remove
#set (COLLADA_DOM_SOVERSION
${COLLADA_DOM_VERSION_MAJOR}.${COLLADA_DOM_VERSION_MINOR}) in CMakeListst.txt
and regen PLIST.

With this change or not, ok kirby@