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From:
Pascal Stumpf <pascal@stumpf.co>
Subject:
Re: [new] devel/collada-dom
To:
"Kirill Bychkov" <kirby@linklevel.net>
Cc:
ports@openbsd.org
Date:
Fri, 14 Nov 2025 11:17:30 +0100

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On Wed, 12 Nov 2025 11:15:53 +0300, "Kirill Bychkov" wrote:
> On Sat, November 8, 2025 21:17, Pascal Stumpf wrote:
> > This is required for OpenMW 0.50.0.
> >
> > OK?
> >
> >
> > COLLADA defines an XML-based schema to make it easy to transport
> > 3D assets between applications - enabling diverse 3D authoring and
> > content processing tools to be combined into a production pipeline.
> > The intermediate language provides comprehensive encoding of visual
> > scenes including: geometry, shaders and effects, physics, animation,
> > kinematics, and even multiple version representations of the same
> > asset.  COLLADA FX enables leading 3D authoring tools to work
> > effectively together to create shader and effects applications and
> > assets to be authored and packaged using OpenGL Shading Language,
> > Cg, CgFX, and DirectX FX.
> >
> 
> Looks good for me but do we need COLLADA_DOM_SOVERSION in lib name and
> other places?
> Do we plan to use different versions of collada simultaneously?

Not really, but this is apparently the naming scheme upstream wants, and
what is detected by cmake.  

> It would be nice to comment/remove
> #set (COLLADA_DOM_SOVERSION
> ${COLLADA_DOM_VERSION_MAJOR}.${COLLADA_DOM_VERSION_MINOR}) in CMakeListst.txt
> and regen PLIST.
> 
> With this change or not, ok kirby@
>